| 9a. Catalog Description: |
| This course covers the creation of vector-based graphics, animation, and interactivity within the Web environment. Emphasis will be placed on applying design principles to the elements of motion and interactivity. The basic operating principles of Macromedia Flash will be applied in order to create Web sites with animation, interactive buttons, and sound. Issues of optimal delivery and web accessibility will also be covered. A portfolio-quality professional level capstone project will be developed and presented. |
| 9b. Other Catalog information: |
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| 10. Student Performance Objectives: |
As a result of successful completion of this course, a student will be able to: 1. Understand and use the Macromedia Flash environment. 2. Create, import, and modify Web graphics. 3. Create animations. 4. Create special effects. 5. Prepare and publish Flash movies. 6. Use basic ActionScript techniques. 7. Add sound and video to a Flash movie. |
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| 11. Methods of Evaluating Student Achievement: |
1. Class discussions, written examinations, and projects requiring the student to demonstrate a working knowledge of Macromedia Flash. 2. Lab assignments requiring the student to demonstrate proficiency in the use of the topics covered in this course. 3. Class discussion.
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| 12. Student Assignments (Homework): |
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| a. Required Reading Assignments: |
| Approximately 40 pages per week from the required student text. |
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| b. Required Writing Assignments: |
| Creating Web pages using Flash drawings, objects, animations, movies, sound, and ActionScript. |
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| c. Other (Terms projects, research papers, portfolios, etc.) |
| Final portfolio-quality project requiring the creation and publication of a Web site using Flash drawings, objects, animations, movies, sound, and ActionScript. |
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| 13. Course Content Outline: |
Students will be required to understand, analyze, compare, and contrast the following concepts and techniques:
I. Macromedia Flash Basics A. Working within the Macromedia Flash environment B. Working with layers, timelines, and frames C. Using the Macromedia Flash drawing tools 1.Editing drawings 2. Working with objects 3. Working with text 4. Working with layers 5. Using text
II. Working with Symbols and Interactivity A. Working with symbols and instances B. Working with libraries C. Creating buttons D. Assigning actions to buttons
III. Creating Animations A. Creating frame animations B. Creating motion-tweened animations C. Working with motion guides D. Creating motion animation effects E. Animating text F. Creating shape between animations
IV. Creating Special Effects A. Adding sounds B. Adding scenes C. Creating slide show presentations
V. Preparing and Publishing Movies A. Publishing movies B. Optimizing movie file size C. Using HTML publishing settings
VI. Modifying Graphics A. Importing graphics B. Breaking apart bitmaps C. Tracing bitmap graphics D. Using imported grpahics in a movie
VII. Using ActionScript A. Working with actions B. Working with targets and movie clip symbols C. Creating targets and movie clip symbols D. Defining variables E. Using ActionScript to create external links F. Loading new movies
VIII. Adding Sounds A. Specifying synchronization options B. Modifying sounds C. Specifying compression options D. Using ActionScript with Sounds
IX. Making Macromedia Flash Objects Accessible A. Working with screen readers B. Using closed captioning C. Setting accessibility options in Flash |
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| 14a. All textbooks, resources and other materials used in this course are: |
| College level
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| 14b. EXAMPLE texts, reading and resources:
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Gonzalez. Macromedia Flash Professional 8. lynda.com, 2006 |